Top 8 Most Addicting
Video Games of the Past & Present
- By Aaron Mills
- 07 Dec, 2017
Video game addiction
is real, and a real threat to teenagers and adults everywhere.
We compiled a list of the most addicting video games of the
recent past. Just because they’re addicting, doesn’t make them terrible and
something that should be avoided. Don’t forget, it’s not the game’s
fault...there is no addicting substances in video games that make people
addicted. If you find yourself or someone you love is addicted to video games,
seek treatment at an addiction recovery center that offers treatment for video
World of Warcraft
An MMORPG (Massively Multiplayer Online Role Playing Game)
that, at its peak, had over 12 million players. At the time of writing, it
still has over 5 million active players, and puts out new expansions every
other year, which bring many players back to the game even if they hadn’t
played in awhile. It’s frequently referred to as “WarCrack” due to its widely
perceived addictive nature.
Games like WOW, as its players call it, allow people to live a fantasy life inside of a digital video game reality. An unhealthy sense of importance is then placed on participation in that reality, instead of the one we all inhabit.
Everquest is sometimes referred to as NeverRest, and is the first wildly popular MMORPG, about five or six years before World of Warcraft came out. It’s not as popular now, but still has a following. Today there are more MMORPG’s than you can shake a stick at, with much better graphics and far more advanced gameplay features, so not as many people are playing Everquest. Anyone who still does is either addicted, or just has a penchant for nostalgia (which is perfectly reasonable, and the game does hold up as still fun).
The fifth Halo just came out, and it’s the flagship game of the Xbox consoles, but the most popular and addicting version was Halo 3. During the heydays of Halo 2 and 3, there were a lot of tournaments. Montage and other gameplay videos were becoming popular on the internet with the growth of YouTube, and there were even some small-scale celebrities in the gaming world who were excellent Halo players. This encouraged a lot of people to play more Halo, with aspirations of becoming good enough to be known around the world, and win tournaments.
Call of Duty (COD)
Any of the recent Call of Duty games (commonly abbreviated as COD, but not the fish), since they quit making World War II games, have been wildly successful in online gaming and are great because of the casual Team Deathmatch Mode (TDM). TDM is quick and easy to hop into when you only have 20 minutes to play, so it appeals a lot to casual gamers who don’t have a whole lot of time to play video games. This seems like the kind of thing that would make a game not addicting, but just like any other addiction, it starts in small doses. First you play a match while waiting for water to boil, the next thing you know, you’re up all night playing match after match, because you just won 5 in a row and want to keep your streak going.
Farmville was a casual browser-based game that existed in Facebook’s game platform. It was created by Zynga, a notoriously money-hungry company. In Farmville, you plant your crops and then wait, in real time, for your plants to be ready to harvest. For example, one plant would take 30 minutes to be ready for harvesting after planting. You could set up all your plants and then come back to harvest them before they get old and die, or you could pay real money for items that would instantaneously grow your crops and allow them to be harvested. This game was wildly popular amongst adults, especially women in their 30s to 70s, and made millions of dollars off of people being addicted and too impatient to wait for their crops. They’d spend real money to get their crops ready, and then plant more and spend more real money to harvest.
Tetris may have been the first game people became addicted to.
It was a hit in the arcades even though it first came out on consoles (where people sunk even more hours into it). Its biggest success was on the
Nintendo Game Boy, which came out in 1989 and allowed people to play Tetris on
the go, anywhere, without having to drop quarters into a machine. There are
even documentaries about Tetris that discuss how popular and addicting the game
was in the late '80’s and early '90’s.
Flappy Bird was another casual game, but for smartphones. The game was removed from both the iOS and Android app markets because the creator felt like people were “too addicted” to the game. At its peak, Flappy Bird was making more than $50,000 daily from ad revenue. There were no sneaky sales tactics, just an advertisement presented every time you lost. The game had a quick turnaround because it was extremely difficult, but when you got better, it became more and more fun. The more you played, the better you got, and the more fun you were having. The creator received many angry tweets and emails, even threatening his death, because people were frustrated by the difficulty of the game. After removing the game from the online stores, he received even more and hasn’t really been heard from since. (Nothing happened to him; he just got sick of the vitriol and left social media for a little while.)
Skyrim is the fifth in the Elder Scrolls series of single-player role-playing games, but the size of this one is pretty massive. There are hundreds of quests and miles upon miles of land, cities, and dungeons to explore. When it came out, it was common for some people to disappear for days or weeks doing nothing but playing this game. The depth of gameplay, coupled with the storyline, were engaging and addicting. Every time you did something that got you experience points, you were closer to a level. When you got a level, you got to put points into skills to make your character stronger. It takes tens of hours, if not hundreds of hours, to get your character to the strongest it can be. Why would you want to stop before reaching that point?